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Speed Car retrospective

Picture the team as a race car. The engine is what drives it, the brakes are what slow it down and the fuel is what keeps it going. It shows what speeds the team up and what holds it back.

3 columns · 30 to 45 minutes · Free, no sign-up

Your team joins with the link.

When to run a Speed Car retro

  • The team delivers, but something keeps slowing it down.
  • When you want to talk about energy and motivation, not only process.
  • A change from Start Stop Continue that most people grasp at once.

The three columns

Each column asks the team one question. Read the questions out before anyone writes, so everyone answers the same ones.

Speed Car retrospective template: Engine, Brakes and Fuel columns with example cards
The Speed Car retrospective template, with two example cards in each column.
  1. Engine (What drives us)

    What drives us forward?

    For example

    A clear goal for the quarter

    Anonymous
  2. Brakes (What slows us)

    What slows us down?

    For example

    Manual testing before every release

    Anonymous
  3. Fuel (What energizes us)

    What gives us energy?

    For example

    Seeing customers use what we built

    Anonymous

How to run a Speed Car retrospective

About 30 to 45 minutes for a team of five to eight, in one shared room.

  1. Open the room

    Press Start a retro with Speed Car: the room opens with the three columns ready, and teammates join from its link with just a name.

  2. Warm up

    Every retro opens with a warm-up question. Answers stay hidden until someone reveals them, then everyone reads them at once.

  3. Write in private

    Give everyone eight minutes on the shared timer to add cards to the engine, the brakes and the fuel. Nobody sees anyone else's cards until the reveal.

  4. Reveal and group

    Anyone can reveal the board, after a three-second countdown. Drag cards that say the same thing onto each other to group them.

  5. Talk it through

    Spend most of the time on the brakes: each one the team can release is an action point. Then check the fuel, so what keeps people going is not lost.

  6. Agree on action points

    Add each decision as an action point from the board's sidebar. The summary lists them, and a retro run under a team keeps them on the team's page.

All 11 templates →
  • Sailboat

    See what pushes the team forward, what holds it back and the risks ahead.

    Wind · Anchor · Rocks · Island

  • Start Stop Continue

    Decide what the team should begin, drop and keep doing.

    Start · Stop · Continue

  • KPT (Keep Problem Try)

    A Japanese staple of continuous improvement, short enough for a weekly retro.

    Keep · Problem · Try

Questions about Speed Car retros

What do the engine, brakes and fuel stand for?

The engine is what drives the team, the brakes are what slow it down and the fuel is what gives it energy. Each column in RetroAgent says so in brackets, such as Engine (What drives us).

When is Speed Car a good fit?

When the team is moving and wants to go faster. It looks at the work as it is today; for a retro about the goal and the risks ahead, use Sailboat.

How long does a Speed Car retro take?

About 30 to 45 minutes, with three columns to fill and talk through.

Can we change the columns?

Yes. Rename a column or add one, up to five, in the launcher before you start or in the room's settings during the retro. A card stays with the column name it was written under, so rename a column before the team writes in it.

Do participants need an account?

No. Teammates open the room link and type their name. They can sign in with Google or GitHub at any time and keep everything they wrote.

Ready for a Speed Car retro?

Your team joins with a link, and nobody needs to sign up.

All templates